
The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in For the worthy worlds. Corrupt Bunny, Corrupt Goldfish, and Corrupt Penguin (and their crimson counterpart) enemies do not count against the spawn limits, allowing quicker farming. Item statue inputs have a 10 second cooldown.Ĭreatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately turn into their evil form. For enemy and critter statues, this cooldown lasts exactly 0.5 seconds. During an input's cooldown, activations from any trigger devices ( Switches, Timers, Pressure Plates) will be ignored. Since the 1.3 update, each input shares the cooldown period with each other after activation. Each of these 6 tiles could be used as a wire input. Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200-pixel radius.Īll statues (even those that appear shorter) have a footprint of 6 tiles (2 × 3).The range boundary is a circle, centered on the statue's spawning point. Enemy statuesĮntities within range count towards spawn limit.Īctivation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. See spawn limits (below) for limitations that apply to functional statues.

They will not drop any loot if they are killed with traps, NPCs, and/or lava damage only. On the Desktop version, Console version, and Mobile version, most statue-spawned enemies will only drop loot if the player has dealt damage to them. Statues found in Underground Cabins may be connected to Pressure Plates and can easily spawn enemies that may kill early game players. However, they do count towards the banner counter, granting the player their respective banner per 50 kills, and can also drop Hearts and Stars, potentially granting an alternative source of health and mana. Statue-spawned enemies do not drop coins and can drop their other usual items (except food items, these cannot drop from statue-spawned enemies) with the drop chance being multiplied by a set factor.

These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location.

MEDUSA SOUL EATER PATCH

MEDUSA SOUL EATER SERIES
Facing off against Witches, Zombies and Immortals, they must learn to overcome their own weaknesses, lest they become consumed by madness.īased on the series of the same name, the game follows along the first half of the anime. Maka, Black☆Star and Kid are on a mission to gather enough souls to turn their partners into Death Scythes - weapons worthy of being wielded by Lord Death himself. With the world order under threat from the plight of the Kishin, three teams work to hone their skills at the at the famous “Death Weapon Meister Academy”.
MEDUSA SOUL EATER CODE
The source code and compiled program written for this game which covers both text and image extraction/repacking can be found on GitHub.īefore you can play the translation, you'll need to patch the game on your computer using a legal copy of the ROM.Ģ815 - Soul Eater - Medusa no Inbou (Japan).ndsĢ815 - Soul Eater - Medusa no Inbou (Japan). It references the official English subtitles of the anime, licensed by FUNimation.Īn accompanying walkthrough has also been written.
MEDUSA SOUL EATER FULL
A full English translation of Soul Eater: Medusa no Inbou for the Nintendo DS.
